![]() When toggled on, this option will apply retroactively to any crafted weapons that already exist in your save. For 2 weapons to be considered identical, they must have the exact same name, be the same weapon type, have identical weapon part scales and identical stats. This option when enabled will stack all identical crafted weapons together. Group Identical Crafted Weapons (Configurable in ModOptions/BetterSmithing/ Crafting)Īs a serial crafter, one of my biggest annoyances with crafting is having to scroll through hundreds of the same crafted item after completely flooding the market. ![]() NOTE: The Prefix is baked into the name at crafting time, which means removing this mod will not remove the prefixes 0 Tier (Normal) weapons don't get a prefix.ĭoes not apply retroactively to weapons crafted before adding the mod. If set to true, Any newly crafted weapons will be prefixed with their appropriate tiers (Legendary(3), Masterwork(2), Fine(1), Crude(-1), Rusty(-2), Broken(-3) ). Toggles preview here.Īdd Weapon Tier Prefixes (Configurable in ModOptions/BetterSmithing/Crafting) When these toggles are enabled, weapons must give at least one of the enabled toggle's resource types to appear in the list. Show/Hide Non-Player Crafted Weapons (Shield icon).Īlso added filters for every resource material obtainable from smelting. Show/Hide Player Crafted Weapons (Face icon). BetterSmithing offers an alternative solution in the form of a "Hide/Show Locked Weapons" toggle in the smelting menu.Īdded the following toggleable filters to the smelting screen: ![]() Note: Since this feature is incompatible with the BannerlordTweaks “ Hide Locked Weapons in Smelting Menu” option, that option will be patched out (non-functional) while you're running BetterSmithing (The feature will run normally if you deactivate BetterSmithing at any time). Performance issues were really noticeable when you started having 300+ distinct weapons in your inventory. Pimped up the smelting screen item list algorithm to be much more performant. The weapon designs are saved Globally (accessible across all of your saves). ![]()
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